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Morgan Kaufmann series in data management systems
  • Language: en
  • Pages: 562

Morgan Kaufmann series in data management systems

Technologies for web applications -- Data model -- Hypertext model -- Content management model -- Advanced hypertext model -- Overview of the development process -- Requirements specifications -- Data design -- Hypertext design -- Architecture design -- Data implementation -- Hypertext implementation -- Advanced hypertext implementation -- Tools for model-based development of web applications.

Very Large Data Bases
  • Language: en

Very Large Data Bases

  • Type: Book
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  • Published: 1987
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  • Publisher: Unknown

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Analyzing Social Media Networks with NodeXL
  • Language: en
  • Pages: 304

Analyzing Social Media Networks with NodeXL

Analyzing Social Media Networks with NodeXL offers backgrounds in information studies, computer science, and sociology. This book is divided into three parts: analyzing social media, NodeXL tutorial, and social-media network analysis case studies. Part I provides background in the history and concepts of social media and social networks. Also included here is social network analysis, which flows from measuring, to mapping, and modeling collections of connections. The next part focuses on the detailed operation of the free and open-source NodeXL extension of Microsoft Excel, which is used in all exercises throughout this book. In the final part, each chapter presents one form of social media,...

Architecture Design for Soft Errors
  • Language: en
  • Pages: 360

Architecture Design for Soft Errors

Architecture Design for Soft Errors provides a comprehensive description of the architectural techniques to tackle the soft error problem. It covers the new methodologies for quantitative analysis of soft errors as well as novel, cost-effective architectural techniques to mitigate them. To provide readers with a better grasp of the broader problem definition and solution space, this book also delves into the physics of soft errors and reviews current circuit and software mitigation techniques. There are a number of different ways this book can be read or used in a course: as a complete course on architecture design for soft errors covering the entire book; a short course on architecture desi...

Radiosity and Realistic Image Synthesis
  • Language: en
  • Pages: 381

Radiosity and Realistic Image Synthesis

A comprehensive look at the radiosity method for image synthesis and the tools required to approach this elusive goal. Basic concepts and mathematical fundamentals underlying image synthesis and radiosity algorithms are covered thoroughly. There are 16 pages of full-color images and over 100 illustrations to explain the development and show the results of the radiosity method.

Subdivision Methods for Geometric Design
  • Language: en
  • Pages: 299

Subdivision Methods for Geometric Design

Subdivision Methods for Geometric Design provides computer graphics students and designers with a comprehensive guide to subdivision methods, including the background information required to grasp underlying concepts, techniques for manipulating subdivision algorithms to achieve specific effects, and a wide array of digital resources on a dynamic companion Web site. Subdivision Methods promises to be a groundbreaking book, important for both advanced students and working professionals in the field of computer graphics. The only book devoted exclusively to subdivision techniques Covers practical topics including uniform Bezier and B-Spline curves, polyhedral meshes, Catmull-Clark subdivision for quad meshes and objects with sharp creases and pointed vertices A companion website provides example code and concept implementations of subdivision concepts in an interactive Mathematica environment

Pervasive Games
  • Language: en
  • Pages: 312

Pervasive Games

  • Categories: Art

Quickly emerging from the fast-paced growth of mobile communications and wireless technologies, pervasive games take gaming away from the computer screen and back to the three-dimensional world. Now games can be designed to be played in public spaces like shopping malls, conferences, museums and other non-traditional game venues. Game designers need to understand how to use the world as a gamespace-and both the challenges and advantages of doing so. This book shows how to change the face of play-who plays, when and where they play and what that play means to all involved. The authors explore aspects of pervasive games that concern game designers: what makes these games compelling, what makes them possible today and how they are made. For game researchers, it provides a solid theoretical, philosophical and aesthetic understanding of the genre. Pervasive Games covers everything from theory and design to history and marketing.

Business Intelligence
  • Language: en
  • Pages: 400

Business Intelligence

  • Type: Book
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  • Published: 2012-11-27
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  • Publisher: Newnes

Business Intelligence: The Savvy Managers Guide, Second Edition, discusses the objectives and practices for designing and deploying a business intelligence (BI) program. It looks at the basics of a BI program, from the value of information and the mechanics of planning for success to data model infrastructure, data preparation, data analysis, integration, knowledge discovery, and the actual use of discovered knowledge. Organized into 21 chapters, this book begins with an overview of the kind of knowledge that can be exposed and exploited through the use of BI. It then proceeds with a discussion of information use in the context of how value is created within an organization, how BI can impro...

Understanding Digital Libraries
  • Language: en
  • Pages: 456

Understanding Digital Libraries

  • Type: Book
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  • Published: 2005-01-20
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  • Publisher: Elsevier

This fully revised and updated second edition of Understanding Digital Libraries focuses on the challenges faced by both librarians and computer scientists in a field that has been dramatically altered by the growth of the Web. At every turn, the goal is practical: to show you how things you might need to do are already being done, or how they can be done. The first part of the book is devoted to technology and examines issues such as varying media requirements, indexing and classification, networks and distribution, and presentation. The second part of the book is concerned with the human contexts in which digital libraries function. Here you’ll find specific and useful information on usa...

The Illustrated Network
  • Language: en
  • Pages: 832

The Illustrated Network

In 1994, W. Richard Stevens and Addison-Wesley published a networking classic: TCP/IP Illustrated. The model for that book was a brilliant, unfettered approach to networking concepts that has proven itself over time to be popular with readers of beginning to intermediate networking knowledge. The Illustrated Network takes this time-honored approach and modernizes it by creating not only a much larger and more complicated network, but also by incorporating all the networking advancements that have taken place since the mid-1990s, which are many. This book takes the popular Stevens approach and modernizes it, employing 2008 equipment, operating systems, and router vendors. It presents an ?illu...